Shocker/Nerve FCP Reloaded Board Adjustment ZDSPB.com > Tech index > Shocker SFT > Adjusting and maintaining > Electronics adjustment > FCP Reloaded Board
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SHOCKER/NERVE ELECTRONICS - FCP RELOADED BOARD
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Tech index -> Shocker SFT -> Adjusting and maintaining -> Electronics adjustment -> FCP Reloaded board
Tech index -> Nerve -> Adjusting and maintaining -> Electronics adjustment -> FCP Reloaded board
Users of the Reloaded board can utilize this page to adjust their board.

Note: This is only a guide for HOW to adjust the board. Information regarding WHAT to set adjustments at can be found on the Setting Electronics and Pressure mainpage.

Upgrading: This is the current version board (v2). No upgrades are necessary.

Original manual: FCP Reloaded v2

Board Operation:
To activate the board, push and hold the power button. The board will beep and vibrate to denote activation. At this point you need to select which game state you need to be in; either game mode or programming mode. Game mode is for normal use of the marker; programming mode is used to adjust the settings. To enter game mode, click the trigger once. To enter programming mode, press the programming button on the side of the board. This can only be done off the field with the grips removed.
The marker will not fire as soon as you turn it on. You will have to click the trigger once to enter game mode before the marker will shoot.

The Reloaded board uses a built-in alarm function which will sound after a certain amount of time. The alarm timer starts counting down as soon as you enter game mode. The purpose of the game mode is to allow you to keep your marker active without the timer counting down, so you can click the trigger at the start of the game and have the timer activate as well as then be able to fire the marker.

When entering game mode, the eye system is active and ready to use. A solid LED indicates a ball in the chamber, ready to fire. Blinking LED signifies an eye fault, or no ball loaded. The marker will only fire with a ball loaded.

Programming:
There are several adjustment modes available. To adjust any of these, you must first remove the left side of the grip panels so that you can have access to the lower, vertical circuit board. You will see a small, orange button sticking out the side of the board; this is the programming button and is used to adjust the settings.
To enter programming mode, activate the board by holding the power button until it beeps and vibrates. Once the board is active, press the programming button once, and you'll hear a lengthier series of beeps then the programming LED will light green to denote the first adjustment setting.
Pressing the power button will cycle through the six adjustment modes, each denoted by a different color/pattern by the LED. The six adjustment modes are described below.
If you want to know what a setting is currently at, press the trigger once. The board will beep back the current setting.
Once you've selected a setting to adjust, press the programming button to increment it one time per each beep. if you hold the button it will move through the increments quicker. The number of beeps you hear is then added to the current setting to yield the new amount. For example, if the current amount is 2 and you hold the programming button for 10 beeps, the new setting will be 12.
Each setting has a finite range for adjustment. When you reach the end of the adjustment range, the setting will loop back. For example, if a setting has only 10 possible amounts, holding the button for 11 beeps will only add 1 to the current amount (because the setting goes back to 1 after you reach 10). This is confusing, I know. When in doubt just click the trigger to see what you're at.

Game type, aka fire mode (solid green): The board is equipped with nine preset firing mode types, listed here:
1 - Semiauto, uncapped.
2 - Semiauto, capped using the max ROF setting.
3 - Millennium ramp, ramps to 15-bps after three semiauto shots at 7.5-bps.
4 - PSP ramp, ramps to 15-bps after three semiauto shots using the ramp activation setting.
5 - PSP burst, three-shot burst style ramping, capped at 15-bps.
6 - FCP enhanced mode, ramping that will activate using the ramp activation setting, and ramp to the max ROF setting.
7 - NXL fullyauto, 1-2-3 shot fullyauto, capped at 15-bps.
8 - Breakout mode, fullyauto if the trigger is held down, after three semiauto shots are taken. In other words, you will enter game mode then be able to fire three semiauto shots, then the fourth can be held down for fullyauto if desired. After the fourth shot, the board will operate in FCP enhanced ramp mode.
9 - Lazer mode, uncapped fullyauto.

Maximum rate of fire (solid orange): Maximum rate of fire in balls-per-second. This is adjusted between 4 and 23-bps. Meaning, the first setting is 4-bps, second is 5-bps, third is 6-bps, etc etc.

Ramp activation speed (solid red): This is called sensitivity in the Reloaded manual. This is the speed that must be reached before a firing mode will activate (effects only some modes).

Setting: Activation speed:
1 2.5-bps
2 5-bps
3 7.5-bps
4 10-bps

Dwell (blinking green): Dwell is the amount of time the solenoid remains open, thus the time the bolt remains forward. Dwell on the Reloaded board is measured in milliseconds and can be adjusted between 6 and 30-ms. For example, a setting of 1 will equal 6-ms, 2 will equal 7-ms, 3 will equal 8-ms, etc etc. Note that most aftermarket Shocker bolt kits require a higher dwell setting, which can be viewed on the Shocker electronics mainpage.
How many miliseconds long is my dwell if I had my stock board set to chirps?

Alarm time (blinking orange): This is the amount of time that will expire before the board's built-in alarm sounds. This setting is adjusted between 1 and 20, each setting representing 30 seconds. To determine how high the alarm will be set, take the setting and divide it by two. For example, a setting of 2 will set the alarm to 1 minute. A setting of 10 will set the alarm to 5 minutes.

ABS dwell (blinking red): This is referred to as automatic dropoff control by the Reloaded manual. This is a feature that will add a certain number of milliseconds to the dwell amount of the first shot you fire, if the marker rests idle for 20 seconds or more. This added dwell is designed to prevent any sort of pneumatically-created FSDO (first shot drop off). This setting is adjustable between 1 and 10 milliseconds, in 1/2 millisecond intervals. For example, a setting of 2 will set 1-ms ABS dwell. A setting of 10 will set 5-ms ABS dwell.

This is a video I made of an example of the programming. In this video I adjusted the fire mode from 4 (PSP ramp) to 7 (NXL fullyauto).
Reloaded programming (right click, save as)
NOTE! In the above video I say "press trigger to cycle through adjustments" however it should say "press power button to cycle through adjustments". As stated in the video, pressing the trigger will not cycle adjustments; it will rather call out the current amount for the setting. Sorry for the typo, I will make a new video someday.